This is one of the harsher truths that VR has not much content to satisfy the demands of people. Obviously, both Oculus Rift and HTC Vive are trying their best to get the content, and they have reasonably succeeded as well, but still a lot is desired. The lack of a first person shooter game, with full-head tracking and room scale adaptation is still missing. This is a huge vacuum in this arena and game lovers have asked fervently about it.
The reason is— it’s lot more difficult to develop a shooter game to VR genre. The speed of the gameplay is very fast which people find it difficult to adapt. Motion sickness is also a huge concern. It requires, apart from that, dexterity between dual analog sticks and four face buttons.
Notwithstanding these problems, Human Studios is set on a mission to fill this big void. They have started a kickstarter project game, Islands of Nyne: Battle Royale. The campaign has just acquired 80 percent of the $40000 goal till the time of writing.
Island of Nyne is a different type of survival sub-genre game. You will be dropped into a map and will have to search for weapons and other supplies. Those who stands at last wins the game. It’s in direct competition to the Culling or H1Z1: King.
The game, however, is much more than that; it allows 100 players to play the game simultaneously. Such a huge number of shooters are not found outside of the PS3 exclusive MAG. It will be interesting to see how they bring this in a more complex VR environment.
The goal of the game is very clear: “Islands of Nyne: Battle Royale will put your wit and grit to the test in an ultimate challenge of gladiatorial might. Drop into massive arenas and fight it out among ninety-nine other bloodthirsty participants to come out on top. The Nyne will only accept one victor. Do you have what it takes?”
It’s to be noted that the game is not just confined to VR as it will be available to standard PC games as well, but the team has avowed to make it as good as possible for VR. They have also reached out to Reddit to ask for suggestions which is rare to see and is certainly a good sign.
The project does not give much detail about the game and it will be released at a later date. It will be compatible to both Oculus Rift and HTC Vive. The team says on Reddit, “We’ll most likely scale the arenas down to something like ⅙ of their size and possibly limit player count as well. It seems that no one’s figured out a good system for walking around huge levels without having to teleport.”
It is using Unreal Engine 4 and they have also collaborated with HELM Systems who have developed The Soulkeeper VR to remove some of the kinks in the game. Though, it will be on Oculus Rift on Vive, but it says, “frankly, the controllers are such a big part of the experience that we’re not even bothering with the Rift until we get our hands on the Touch.”
It will have a competitive ranking system, multiple game modes and also skill based rewards. The non-VR version of the game will hit the market by the end of 2016, and the Mac version may came sometime in the next year.